Unfortunately, I don't recall if I ran 0.181 after that was installed or not, so can't give a direct comparison. About the only thing I can think of that's changed is that the 10.12.3 update to OS X was pushed down recently.
file causing an issue.ĭownloaded the official 0.182 binary from and got the same result, so doubt that it's my build environment.Ġ.181 was running fine on here a few days ago. so this likely isn't a case of an older configuration, NVRAM, etc. Note that I have been testing out of 'clean' directories with fresh configs, etc. You get one successful startup and that's it. It doesn't seem to matter what the test game is, or the one that is specified on subsequent launches. However, attempting to start any game after that initial test run results in a black screen with the pointer on top of it (the pointer is controllable), and I have to force quit the emulator with CMD-OPTION-ESC in order to get out of it. My usual quick test to see if I have a functional binary post-build (`mamearcade64 pacman -rompath /path/to/roms`) works fine: Pac-Man starts up, coins up, and plays with controls and audio. MAME builds fine - no errors, no warnings. MAME 0.182 only runs once under macOS Sierra (10.12.3)īuild environment: OS X Sierra (10.12.3), Xcode 8.2.1, clang-800.0.42.1, SDL is installed as native frameworks (both 1.2.15 and 2.0.5), and SUBTARGET=arcade is set at build time.